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	<title>InfoCompanions &#187; Households</title>
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		<title>Toys That Make Worlds</title>
		<link>http://www.infocompanions.com/toys-that-make-worlds/</link>
		<comments>http://www.infocompanions.com/toys-that-make-worlds/#comments</comments>
		<pubDate>Sun, 26 Aug 2007 07:00:00 +0000</pubDate>
		<dc:creator>Himanshu Sharma</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Computer Gaming]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Simcity]]></category>
		<category><![CDATA[genius]]></category>
		<category><![CDATA[Households]]></category>
		<category><![CDATA[imagination]]></category>
		<category><![CDATA[Invention]]></category>
		<category><![CDATA[Masterpieces]]></category>
		<category><![CDATA[Montessori Schools]]></category>
		<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[simcity]]></category>
		<category><![CDATA[Sims]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Urban Worlds]]></category>
		<category><![CDATA[Virtuoso]]></category>
		<category><![CDATA[Wright]]></category>

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		<description><![CDATA[In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces. Here Wright encourages users to create not households, as in The Sims, or cities, as in SimCity, but the entire universe, from single-celled life forms to galactic physics. While guiding us through [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">In a friendly, high-speed presentation, Will Wright demos his newest <a href="http://www.infocompanions.com/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game">game</a>, <a href="http://www.infocompanions.com/tag/spore/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spore">Spore</a>, which promises to dazzle users even more than his previous masterpieces. Here Wright encourages users to create not households, as in The Sims, or cities, as in SimCity, but the entire universe, from single-celled life forms to galactic physics. While guiding us through his mesmerizing beta, Wright shares his thoughts on Montessori schools, Darwinian theory and long-term thinking, emphasizing, throughout, that <a href="http://www.infocompanions.com/tag/spore/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spore">Spore</a> is not so much a game as an opportunity for discovery &#8212; &#8220;an <a href="http://www.infocompanions.com/tag/imagination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with imagination">imagination</a> amplifier.&#8221;</p>
<p style="text-align: justify;"><p><a href="http://www.infocompanions.com/toys-that-make-worlds/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: justify;"><strong>About Will Wright: </strong><br />
A technical virtuoso with boundless imagination, Will Wright has created a style of computer gaming unlike any that came before, emphasizing learning more than losing, invention more than sport. With his hit game <a href="http://simcity.ea.com/" target="_blank">SimCity</a>, he spurred players to make predictions, take risks, and sometimes fail miserably, as they built their own virtual urban worlds. With his follow-up hit, <a href="http://thesims.ea.com/" target="_blank">The Sims</a>, he encouraged the same <a href="http://www.infocompanions.com/tag/creativity/" class="st_tag internal_tag" rel="tag" title="Posts tagged with creativity">creativity</a> toward building a household, all the while preserving the addictive fun of ordinary video games. His next game, <a href="http://www.spore.com/" target="_blank">Spore</a>, which he previewed at TED2007, evolves an entire universe from a single-celled creature.
</p>
<p style="text-align: justify;" align="justify&quot;">Wright’s <a href="http://www.infocompanions.com/tag/genius/" class="st_tag internal_tag" rel="tag" title="Posts tagged with genius">genius</a> is for presenting vital abstract principles &#8212; like evolution, differences of scale, and environmental dynamics &#8212; through a <strong>highly personalized, humorous kind of play</strong>. Users invest themselves passionately in characters they create (with Wright’s mind-boggling CG tools), and then watch them encounter fundamentals of life and nature.</p>
<p style="text-align: justify;" align="justify&quot;">If it all sounds suspiciously educational, well, it just might be &#8230; Wright has created not just an irresistible form of entertainment, but an ingenious, original pedagogy.</p>
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